“Aims to establish an identity that echoes beyond the confines of traditional media” – IGN
Stories are the nourishment of a society. How a society thinks, behaves, and function, is directly tied to the stories it consumes.
A society aspiring to a state of wellness for all needs to start with telling healthy stories. Unfortunately, our stories have become compromised. Media is saturated with stories of crime, regressive morality and violence, catering to our worst impulsed. We are overcome in a sea of junk cluture that erodes our itellectual health, our emotional wellness and our potential of achieving long term wellness for humanity. Not too long ago, we witnessed something similar in the food industry, As junk food disrupted the health of billions of people, the health food industry boomed, pushing back with a better alternative.
As a mass-media studio batting the same primal human instincts, we are invested in the question; What is the avocado of cinema and what is the yoga of games?
“Aims to establish an identity that echoes beyond the confines of traditional media” – IGN
Stories are the nourishment of a society. How a society thinks, behaves, and function, is directly tied to the stories it consumes.
A society aspiring to a state of wellness for all needs to start with telling healthy stories. Unfortunately, our stories have become compromised. Media is saturated with stories of crime, regressive morality and violence, catering to our worst impulsed. We are overcome in a sea of junk cluture that erodes our itellectual health, our emotional wellness and our potential of achieving long term wellness for humanity. Not too long ago, we witnessed something similar in the food industry, As junk food disrupted the health of billions of people, the health food industry boomed, pushing back with a better alternative.
As a mass-media studio batting the same primal human instincts, we are invested in the question; What is the avocado of cinema and what is the yoga of games?
We create entertainement that nourishes and enriches.
We create cinema, shows and games that grip and stimulate our audiences, and their imaginations, while quietly providing them with tools for soical and spiritual wellness.
We create entertainement that nourishes and enriches.
We create cinema, shows and games that grip and stimulate our audiences, and their imaginations, while quietly providing them with tools for soical and spiritual wellness.
We produce awe-inspiring stories that further the ideals of social justice and equity. All our media is a direct exploration and reflection of our core value – an equal, just world is the foundation of sustainable progress.
As a studio we champion the most progressive ideas of the zeitgeist and make them attractive and palatable for audiences around the world.
We aim to generate exponential intellectual and cultural wealth that provide new frameworks to live and grow in, and help interepret our world better.
We produce awe-inspiring stories that further the ideals of social justice and equity. All our media is a direct exploration and reflection of our core value – an equal, just world is the foundation of sustainable progress.
As a studio we champion the most progressive ideas of the zeitgeist and make them attractive and palatable for audiences around the world.
We aim to generate exponential intellectual and cultural wealth that provide new frameworks to live and grow in, and help interepret our world better.
Abhishek Lamba is a game designer, writer, and new media creator. Abhishek was a writer and game developer on SHASN. They have co-designed its standalone expansion, SHASN: AZADI – a semi-cooperative strategy board game that launches players into the biggest revolutions across history. They have shot, written, and produced content for several high-end productions, including OK Computer and Round Glass Thali. They are proudly non-binary.
Alisha Coelho Pereira is a graphic designer and illustrator. Her art and additional design on the game components and communications of SHASN have greatly elevated the game’s aesthetic and visual sophistication.
Mandir is a researcher working in the confluence of science and philosophy. She is currently creating a TT RPG based in a universe inspired by South Asian mythology. Mandir laid the foundations for this universe which will house future Memesys projects. She was also the campaign manager of SHASN, the largest ever Indian crowdfunding campaign.
Mandir loves all things music and is unamused by yahi banega jokes.
Mayuresh Paradkar is a game designer and aeronautical engineer. He is the brain behind the exact balance of SHASN, and the competitive interplay of its components. He also heads the Manufacturing and Fulfilment departments of the game.
Naomi’s work lies at the intersection of non-fiction storytelling and experience design. She worked on the award-winning non-fiction political feature ‘An Insignificant Man’ as an Associate Producer and Impact Producer while dabbling in VR filmmaking under the banner of ElseVR. She is currently working on an interactive & immersive toolkit to improve media and digital literacy skills among the youth through gameplay and storytelling.
Soumik is a graphic designer, illustrator, and art director. His vast body of work includes every major Memesys Studios production, to which he has lent his distinct style and design expertise. The studio’s celebrated, signature aesthetic is largely informed by Soumik and his team. Soumik is also the creative director of SHASN, a board game universally beloved for its visual design.
Sujeet has led the visual effects and post-production pipeline on award-winning feature films such as Ship Of Theseus (2013) and An Insignificant Man (2017). In collaboration with Zain Memon, he designed the state-of-the-art Virtual Reality workflow for the Memesys VR channel ElseVR, which was the first of its kind in South Asia. His skills include color correction, animation, visual effects, and post-production.